At a glance
I was responsible for user research and I crafted low-fidelity sketches and wireframes during the ideation phase. At the end of ‘sprint 0’, I defined the CLB visual language for mobile apps (which was later used for other mobile applications).
Since the product launch in 2015, I have created several working prototypes to test and challenge new features prior to development.
My deliverables
Tools used
- Adobe XD
- Adobe Illustrator
- Proto.IO